//Druids of Krell Objects

beginscendatascript;

//Creature Types

begindefinecreature 234; //Garzahd-like mage (still testing)
	import = 13;
	cr_name = "Flame Adept";
	cr_which_sheet = 507;
	cr_icon_adjust = 400;

begindefinecreature 236; //Druid
	import = 11;
	cr_which_sheet = 501; //Alt. sheet = 1517
	cr_small_or_large_template = 0;
	cr_name = "Druid";
	cr_icon_adjust = 16; //Alt. adjust = 2
	cr_sp_bonus = 30;
	cr_what_stat_adjust 0 = 16;
	cr_amount_stat_adjust 0 = 2; //Up Nature Lore by 2
	cr_default_strategy = 1; //Standard caster/archer strategy

begindefinecreature 237; //High-level druid
	cr_level = 20;
	cr_start_item 0 = 446; //Staff of Druids
	cr_start_item_chance 0 = 100;
	cr_what_stat_adjust 0 = 16;
	cr_amount_stat_adjust 0 = 4; //Up Nature Lore by 4
	cr_default_strategy = 1; //Standard caster/archer strategy

begindefinecreature 235; //Druid Guard
	cr_name = "Druid Guard";
	cr_level = 40;
	cr_start_item 0 = 447; //Naturewalker's Torc
	cr_start_item_chance 0 = 100;
	cr_start_item 1 = 446; //Staff of Druids
	cr_start_item_chance 1 = 100;
	cr_what_stat_adjust 0 = 16;
	cr_amount_stat_adjust 0 = 6; //Up Nature Lore by 6
	cr_what_stat_adjust 1 = 12;
	cr_amount_stat_adjust 1 = 12; //Up Priest Spells by 12
	cr_default_strategy = 1; //Standard caster/archer strategy

begindefinecreature 238; //Brother Oakleaf
	import = 237;
	cr_name = "Brother Oakleaf";
	cr_level = 25;
	cr_hp_bonus = 30;
	cr_sp_bonus = 100;
	cr_natural_armor = 20;
	cr_start_item 0 = 447; //Naturewalker's Torc
	cr_start_item_chance 0 = 100;
	cr_start_item 1 = 446; //Staff of Druids
	cr_start_item_chance 1 = 100;
	cr_immunities 0 = 15; //Resists fire damage
	cr_immunities 1 = 15; //Resists cold damage
	cr_immunities 3 = 15; //Resists mental effects
	cr_immunities 4 = 15; //Resists poison/disease
	cr_what_stat_adjust 0 = 16;
	cr_amount_stat_adjust 0 = 8; //Up Nature Lore by 8
	cr_what_stat_adjust 1 = 12;
	cr_amount_stat_adjust 1 = 10; //Up Priest Spells by 10
	cr_default_strategy = 1; //Standard caster/archer strategy

begindefinecreature 239;//Senior Druid - Still incomplete
	cr_name = "Senior Druid";
	cr_which_sheet = 507;
	cr_icon_adjust = 258;
	cr_small_or_large_template = 0;

begindefinecreature 240; //tougher giant lizard
	import = 51;
	cr_level = 15;	
	cr_summon_class = -1;

begindefinecreature 241; //Hydra pyromancer
	import = 162;
	cr_name = "Hydra Pyromancer";
	cr_level = 28;
	cr_icon_adjust = 32;	
	cr_summon_class = -1;

begindefinecreature 242; //Kharprev/dark drake lord
	import = 227;
	cr_name = "Kharprev";
	cr_level = 90;
	cr_which_sheet = 503;
	cr_which_sheet_upper = 502;

begindefinecreature 243; //Ephesos
	import = 238;
	cr_natural_armor = 200;
	cr_level = 90;
	cr_name = "Ephesos";
	cr_immunities 0 = 75; //Resists fire damage
	cr_immunities 1 = 75; //Resists cold damage
	cr_immunities 2 = 100; //No magic damage
	cr_immunities 3 = 75; //Resists mental effects
	cr_immunities 4 = 75; //Resists poison/disease
	cr_immunities 5 = 100; //No melee damage
	cr_what_stat_adjust 0 = 16;
	cr_amount_stat_adjust 0 = 8; //Up Nature Lore by 8
	cr_what_stat_adjust 1 = 12;
	cr_amount_stat_adjust 1 = 10; //Up Priest Spells by 10
	cr_default_strategy = 1; //Standard caster/archer strategy
	cr_icon_adjust = 1;

//Floor Types

begindefinefloor 92;
	import = 90;
	fl_name = "Treetops";
	fl_icon_adjust = 16;

begindefinefloor 93;
	fl_which_sheet = 504;
	fl_which_icon = 0;
	fl_blocked = 1;

begindefinefloor 94;
	fl_which_icon = 1;

begindefinefloor 124;
	import = 121;
	fl_which_sheet = 504;
	fl_which_icon = 2;

begindefinefloor 130; //Road entrance, W
	import = 41;
	fl_name = "Road";
	fl_which_sheet = 514;
	fl_which_icon = 5;

begindefinefloor 131; //Road entrance, N
	fl_which_icon = 6;

begindefinefloor 132; //Road entrance, E
	fl_which_icon = 7;

begindefinefloor 133; //Road entrance, S
	fl_which_icon = 8;

//Terrain Types

begindefineterrain 421;
	import = 293;
	te_name = "Wooden Stairs";
	te_icon_adjust = 401;

begindefineterrain 422;
	import = 294;
	te_name = "Wooden Stairs";
	te_icon_adjust = 401;

begindefineterrain 423;
	import = 295;
	te_name = "Wooden Stairs";
	te_icon_adjust = 401;

begindefineterrain 424;
	import = 296;
	te_name = "Wooden Stairs";
	te_icon_adjust = 401;
	
begindefineterrain 175; //Treetop blossoms
	import = 301;
	te_which_sheet = 504;
	te_which_icon = 4;
	te_name = "Glowing Flowers";
	te_icon_offset_y = -5;
	te_light_radius = 3;
	te_shimmers = 1;
	te_can_look_at = 1;

begindefineterrain 176; //Water Basin
	import = 218;
	te_which_sheet = 504;
	te_which_icon = 5;
	te_icon_adjust = 32;
	te_name = "Water Basin";
	te_can_look_at = 1;

begindefineterrain 425; //Imported Trees - 1
	import = 149; //Steal a regular tree's attributes
	te_name = "Trees";
	te_which_sheet = 500;
	te_which_icon = 0;
	te_ed_which_sheet = 681;
	te_ed_which_icon = 65;
	te_can_look_at = 0;

begindefineterrain 426; //Imported Trees - 2
	te_which_icon = 1;
	te_can_look_at = 0;

begindefineterrain 427; //Imported Trees - 3
	te_which_icon = 3;
	te_can_look_at = 0;

begindefineterrain 428; //Imported Trees - 4
	te_which_icon = 5;
	te_can_look_at = 0;

begindefineterrain 429; //Imported Bushes - 1
	import = 145; //Steal a normal shrub's attributes
	te_name = "Shrubs";
	te_which_sheet = 500;
	te_which_icon = 2;
	te_ed_which_sheet = 681;
	te_ed_which_icon = 66;
	te_can_look_at = 0;

begindefineterrain 430; //Imported Bushes - 2
	te_which_icon = 4;	

begindefineterrain 431; //Kneeling Pad
	import = 211;
	te_name = "Kneeling Pad";
	te_icon_adjust = 20;

begindefineterrain 358; //Grey Stone Table
	import = 220;
	te_icon_adjust = 32;

begindefineterrain 432; //Lg. Bonsai-ish, glowing tree
	import = 147;
	te_shimmers = 1;
	te_icon_adjust = 1;

begindefineterrain 433; //Twisted dying tree
	import = 149;
	te_icon_adjust = 144;

begindefineterrain 434; //Mossy Stone Circle
	import = 303;
	te_name = "Mossy Stone Circle";
	te_icon_adjust = 4;
	te_can_look_at = 1;

begindefineterrain 435; //Mossy Stone Pillars
	import = 233;
	te_name = "Mossy Pillar";
	te_icon_adjust = 4;

begindefineterrain 340; //W-E Waterfall
	import = 335;
	te_special_property = 44;
	te_which_sheet = 505;
	te_which_icon = 0;
	te_second_icon = 4;
	te_anim_steps = 4;

begindefineterrain 359; //Waterfall joiner
	te_special_property = 0;
	te_which_sheet = 506;
	te_which_icon = 0;
	te_second_icon = 4;
	te_anim_steps = 4;

begindefineterrain 436; // < fence
	import = 0;
	te_which_sheet = 505;
	te_which_icon = 8;
	te_move_block_w = 1;
	te_move_block_s = 1;
	te_move_block_n = 0;
	te_move_block_e = 0;

begindefineterrain 437; // > fence
	te_which_sheet = 505;
	te_which_icon = 9;
	te_move_block_n = 1;
	te_move_block_e = 1;
	te_move_block_w = 0;
	te_move_block_s = 0;

begindefineterrain 438; // v fence
	te_which_sheet = 506;
	te_which_icon = 8;
	te_move_block_w = 0;
	te_move_block_n = 0;
	te_move_block_s = 1;
	te_move_block_e = 1;

begindefineterrain 439; // ^ fence
	te_which_sheet = 506;
	te_which_icon = 9;
	te_move_block_s = 0;
	te_move_block_e = 0;
	te_move_block_n = 1;
	te_move_block_w = 1;

begindefineterrain 440; // hedge series - 1
	import = 0;
	te_which_sheet = 610;
	te_which_icon = 2;
	te_move_block_s = 1;
	te_move_block_e = 0;
	te_move_block_n = 0;
	te_move_block_w = 0;

begindefineterrain 441; // hedge series - 2
	te_which_sheet = 610;
	te_which_icon = 3;
	te_move_block_s = 0;
	te_move_block_e = 1;
	te_move_block_n = 0;
	te_move_block_w = 0;

begindefineterrain 442; // hedge series - 3
	te_which_sheet = 610;
	te_which_icon = 2;
	te_icon_offset_x = 20;
	te_icon_offset_y = -12;
	te_move_block_s = 0;
	te_move_block_e = 0;
	te_move_block_n = 1;
	te_move_block_w = 0;

begindefineterrain 443; // hedge series - 4
	te_which_sheet = 610;
	te_which_icon = 3;
	te_icon_offset_x = -20;
	te_icon_offset_y = -12;
	te_move_block_s = 0;
	te_move_block_e = 0;
	te_move_block_n = 0;
	te_move_block_w = 1;

begindefineterrain 444; //dirt road 1
	import = 410;
	te_which_sheet = 513;
	te_which_icon = 0;
	te_ed_icon_adjust = 400;

begindefineterrain 445; //dirt road 2
	import = 411;
	te_which_sheet = 513;
	te_which_icon = 1;
	te_ed_icon_adjust = 400;

begindefineterrain 446; //dirt road 3
	import = 412;
	te_which_sheet = 513;
	te_which_icon = 2;
	te_ed_icon_adjust = 400;

begindefineterrain 447; //dirt road 4
	import = 413;
	te_which_sheet = 513;
	te_which_icon = 3;
	te_ed_icon_adjust = 400;

begindefineterrain 448; //dirt road 5
	import = 414;
	te_which_sheet = 513;
	te_which_icon = 4;
	te_ed_icon_adjust = 400;

begindefineterrain 449; //dirt road 6
	import = 415;
	te_which_sheet = 513;
	te_which_icon = 5;
	te_ed_icon_adjust = 400;

begindefineterrain 450; //dirt road 7
	import = 416;
	te_which_sheet = 513;
	te_which_icon = 6;
	te_ed_icon_adjust = 400;

begindefineterrain 451; //dirt road 8
	import = 417;
	te_which_sheet = 513;
	te_which_icon = 7;
	te_ed_icon_adjust = 400;

begindefineterrain 452; //dirt road 9
	import = 418;
	te_which_sheet = 513;
	te_which_icon = 8;
	te_ed_icon_adjust = 400;

begindefineterrain 453; //dirt road 10
	import = 419;
	te_which_sheet = 513;
	te_which_icon = 9;
	te_ed_icon_adjust = 400;

begindefineterrain 454; //dirt road 11
	import = 420;
	te_which_sheet = 514;
	te_which_icon = 0;
	te_ed_icon_adjust = 400;

begindefineterrain 455; //dirt road 12
	import = 86;
	te_which_sheet = 514;
	te_which_icon = 1;
	te_ed_icon_adjust = 400;

begindefineterrain 456; //dirt road 13
	import = 87;
	te_which_sheet = 514;
	te_which_icon = 2;
	te_ed_icon_adjust = 400;

begindefineterrain 457; //dirt road 14
	import = 88;
	te_which_sheet = 514;
	te_which_icon = 3;
	te_ed_icon_adjust = 400;

begindefineterrain 458; //dirt road 15
	import = 89;
	te_which_sheet = 514;
	te_which_icon = 4;
	te_ed_icon_adjust = 400;

begindefineterrain 287; //Flame pedestal
	import = 218;
	te_which_sheet = 515;
	te_which_icon = 0;
	te_anim_steps = 4;
	te_name = "Flame Pedestal";
	
begindefineterrain 288; //Flame vent
	import = 286;
	te_which_sheet = 515;
	te_which_icon = 4;
	te_anim_steps = 4;
	te_light_radius = 5;
	te_name = "Flame Vent";

begindefineterrain 459; //fake lava topping
	import = 0;
	te_which_sheet = 713;
	te_which_icon = 0;
	te_anim_steps = 4;
	te_name = "Lava";

begindefineterrain 460; //invisible light source
	import = 0;
	te_light_radius = 4;

begindefineterrain 377; //treetops
	import = 167;
	te_name = "Treetops";
	te_icon_adjust = 16;
	te_which_sheet = 504;
	te_which_icon = 0;
	te_icon_offset_y = -18;

begindefineterrain 378; //treetops
	te_which_icon = 1;

begindefineterrain 379; //treetops w/flowers
	te_name = "Glowing Flowers";
	te_second_icon = 4;
	te_second_icon_offset_y = -27;
	te_light_radius = 3;
	te_shimmers = 1;
	te_can_look_at = 1;

//Item Types

begindefineitem 445; //Sun Stone
	import = 203;
	it_name = "Stone";
	it_full_name = "Sun Stone";
	it_floor_which_sheet = 1030;
	it_floor_which_icon = 2;
	it_inventory_icon = 3;
	it_icon_adjust = 225;
	it_magic = 1;
	it_charges = 0;
	it_identified = 1;
	it_variety = 21;
	it_ability_1 = 210;
	it_ability_str_1 = 10;
	it_weight = 5;
	it_value = 500;

begindefineitem 446; //Druidic Staff
	import = 82;
	it_name = "Staff";
	it_full_name = "Staff of Druids";
	it_floor_which_sheet = 1036;
	it_floor_which_icon = 0;
	it_inventory_icon = 1;
	it_icon_adjust = 272;
	it_magic = 1;
	it_weight = 100;
	it_variety = 2;
	it_weapon_skill_used = 16;
	it_damage_per_level = 7;
	it_bonus = 3;
	it_encumbrance = 1;
	it_ability_1 = 86;
	it_ability_str_1 = 4;
	it_ability_2 = 54;
	it_ability_str_2 = 2;
	it_ability_3 = 25;
	it_ability_str_3 = 1;
	it_ability_4 = 13;
	it_ability_str_4 = 1;
	it_value = 4000;

begindefineitem 447; //Naturewalker's Torc
	import = 213;
	it_name = "Torc";
	it_full_name = "Naturewalker's Torc";
	it_icon_adjust = 276;
	it_magic = 1;
	it_variety = 14;
	it_protection = 4;
	it_weight = 10;
	it_value = 1000;
	it_ability_1 = 17;
	it_ability_str_1 = 4;

begindefineitem 448; //Skyshard - the Orb reborn
	it_name = "Odd Stone";
	it_full_name = "Skyshard";
	it_floor_which_sheet = 1038;
	it_floor_which_icon = 6;
	it_inventory_icon = 7;
	it_icon_adjust = 32;
	it_magic = 1;
	it_weight = 20;
	it_value = 0;
	it_variety = 21;
	it_charges = 0;
	it_ability_1 = 207; //213
	it_ability_str_1 = 20; //8

begindefineitem 449; //Oakleaf's Note
	it_floor_which_sheet = 1014;
	it_floor_which_icon = 3;
	it_inventory_icon = 4;
	it_identified = 1;
	it_name = "Note";
	it_full_name = "Note";
	it_magic = 0;
	it_value = 0;
	it_weight = 1;
	it_variety = 21;
	it_charges = 0;
	it_ability_1 = 207;
	it_ability_str_1 = 10;

begindefineitem 450; //Peppers
	import = 6;
	it_name = "Peppers";
	it_full_name = "Peppers";
	it_floor_which_sheet = 510;
	it_floor_which_icon = 0;
	it_inventory_icon = 1;	

begindefineitem 451; //Radishes
	it_name = "Radishes";
	it_full_name = "Radishes";
	it_floor_which_sheet = 510;
	it_floor_which_icon = 2;
	it_inventory_icon = 3;

begindefineitem 452; //Plums
	it_name = "Plums";
	it_full_name = "Plums";
	it_floor_which_sheet = 510;
	it_floor_which_icon = 5;
	it_inventory_icon = 4;

begindefineitem 453; //Oranges
	it_name = "Oranges";
	it_full_name = "Oranges";
	it_floor_which_sheet = 510;
	it_floor_which_icon = 6;
	it_inventory_icon = 7;

begindefineitem 454; //Onions
	it_name = "Onions";
	it_full_name = "Onions";
	it_floor_which_sheet = 510;
	it_floor_which_icon = 8;
	it_inventory_icon = 9;

begindefineitem 455; //Opening Staff
	import = 288; //Wand of Forcecage
	it_name = "Staff";
	it_full_name = "Opening Staff";
	it_magic = 1;
	it_ability_1 = 107;
	it_ability_str_1 = 40;
	it_charges = 0;